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C Programming Language

how to do graphics in 32 bit environment


hey guys it is easy to do programming in graphics in 16bit TURBO C
compiler,but how to work in graphics in 32bit TCWIN4.5 compiler/MS VC+
+.
hey guys it is easy to do programming in graphics in 16bit TURBO C
compiler,but how to work in graphics in 32bit TCWIN4.5 compiler/MS VC+
+.
In article <1180674587.614749.46@q19g2000prn.googlegroups.com>,

 <birensubu@gmail.com> wrote:
>hey guys it is easy to do programming in graphics in 16bit TURBO C
>compiler,but how to work in graphics in 32bit TCWIN4.5 compiler/MS VC+
>+.

There are no graphics operations specified by the C language itself.
All graphics operations are system-specific extensions (though
sometimes you can find -relatively- portable graphics libraries
that hide the details to some degree.) Thus, in order to find
out how to do graphics on your system, you need to ask in a newsgroup
that deals with your operating system or with your compiler.

--
   Okay, buzzwords only. Two syllables, tops.  -- Laurie Anderson

On Jun 1, 8:14 am, rober@ibd.nrc-cnrc.gc.ca (Walter Roberson)
wrote:

Check out DirectX, OpenGL and SDL. SDL is a wrapper library for
directx and pretty simple to use. Check it out at www.libsdl.org

<dimitris.papasta@gmail.com> wrote in message

news:1180742005.786990.167470@u30g2000hsc.googlegroups.com...

<OT>
I would not recommend SDL.  It's simple, but it doesn't work
well on some systems.  The previous post recommended it is a
good wrapper for DirectX, where it may perform very poorly.
If you just want to do a little bit of low speed rendering it may
be acceptable.
</OT>
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