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implementation suggestions
Referencing source below, depending on the value of a bitset object, for the range 0..3, I call a function interrupt0, for the range 4..7 I call a function interrupt1. I'd prefer to just call an 'interrupt' function within the for loop. Within the interrupt function I'll then call the appropriate interrupt0 and/or interrupt1 function. One idea surrounds using a min/max range and perhaps a pointer to the appropriate function. For instance. For the range 0..3; I'll call function interrupt0, Similarily, for the range 4..7, I'll call function interrupt1. Suggestions on how I could achieve this and/or an alternate approach would be appreciated. Thanks in advance # include <bitset> void interrupt0 ( int val ) { printf ( "o" ); }
void interrupt1 ( int val ) { printf ("x" ); }
int main() { std::bitset < 8 > bmask_obj ( 0xFF ); for ( std::size_t odx ( 0 ) ; odx < bmask_obj.size(); ++odx ) { if ( bmask_obj [ odx ] ) { if ( odx < 4 ) { interrupt0 ( odx ) ; } else if ( odx >= 4 && odx < 8 ) { interrupt1 ( odx ); } } }
}
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