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multi block macro
Is it any possibility to define a macro that produces several blocks. For example the input is : BEFIN ITEM(one) ITEM(two) ITEM(three) END or, alternatively, ITEMS(one, two, three) After preprocessing I need: enum {one, two, three}; void on_one(); void on_two(); void on_three(); int map(char* id) { if (strcmp(id, "one") == 0) return one; if (strcmp(id, "two") == 0) return two; if (strcmp(id, "three") == 0) return three;
}
gel @gmail.com wrote: > Is it any possibility to define a macro that produces several blocks. > For example the input is : > BEFIN > ITEM(one) > ITEM(two) > ITEM(three) > END > or, alternatively, > ITEMS(one, two, three) > After preprocessing I need: > enum {one, two, three}; > void on_one(); > void on_two(); > void on_three(); > int map(char* id) > { > if (strcmp(id, "one") == 0) return one; > if (strcmp(id, "two") == 0) return two; > if (strcmp(id, "three") == 0) return three; > }
What problem are you encountering while trying to accomplish your goal? Let's start with #define ITEMS(a,b,c) enum { a, b, c }; \ void on_##a(); void on_##b(); void on_##c(); \ int map(char const* id) { \ return 42; \ } Now's your turn. V -- Please remove capital 'A's when replying by e-mail I do not respond to top-posted replies, please don't ask
On May 30, 10:17 am, gel@gmail.com wrote:
> Is it any possibility to define a macro that produces several blocks. > For example the input is : > BEFIN > ITEM(one) > ITEM(two) > ITEM(three) > END > or, alternatively, > ITEMS(one, two, three) > After preprocessing I need: > enum {one, two, three}; > void on_one(); > void on_two(); > void on_three(); > int map(char* id) > { > if (strcmp(id, "one") == 0) return one; > if (strcmp(id, "two") == 0) return two; > if (strcmp(id, "three") == 0) return three;}
Hello. Actually, yes, it is, but only in the alternative form used by you: #define ITEMS(one, two, three) \ enum { one, two, three }; \ void on_ ## one (); \ void on_ ## two (); \ void on_ ## three (); []s ================ Wanderley Caloni http://www.cthings.org
> What problem are you encountering while trying to accomplish your > goal? Let's start with
Well, I'm implementing an interface between activex javascript and c++ backend. Every javascript call is translated into a query to a function that retuns this call id, i.e., it converts a function name into some unique integer. Second a function is invoked, and this functions is called with this id. For example, let's assume, there are two javascript functions: read and write. C++ code should be (for the sake of simplicity I ommit a lot of unnecisesary details): enum {read, write} int get_id(char* name) { if (strcmp(name, "read")==0) return read; if (strcmp(name, "write")==0) return write; }
void invoke(int id) { if (id == read) on_read(); if (id == write) on_write; }
I want to define macroses that generate this code automatically.
Sorry, I forgot to note, the number of arguments is not known ion advance.
gel @gmail.com wrote: > Sorry, I forgot to note, the number of arguments is not known ion > advance. Variadic macros are coming in the next Standard, IIRC. At this time you'll have to introduce all 1 through N macros yourself, manually. V -- Please remove capital 'A's when replying by e-mail I do not respond to top-posted replies, please don't ask
Actually, visual c++ already has got __VA_ARGS__, but to the best of my knowladge there is no way to iterate through the args list. BTW, I found a different solution. ITEM(one), ITEM(two), ... may be put into an additional header and it should be includede several times with different enviroment.
On May 30, 8:17 pm, gel@gmail.com wrote:
> Is it any possibility to define a macro that produces several blocks. > For example the input is : > BEFIN > ITEM(one) > ITEM(two) > ITEM(three) > END > or, alternatively, > ITEMS(one, two, three) > After preprocessing I need: > enum {one, two, three}; > void on_one(); > void on_two(); > void on_three(); > int map(char* id) > { > if (strcmp(id, "one") == 0) return one; > if (strcmp(id, "two") == 0) return two; > if (strcmp(id, "three") == 0) return three; > }
You can reformulate this so that you're doing it in a different way. This is the way that I've done this sort of thing in the past. Use a global for the next id number: int g_nextID = 1; Use a map to store the function to run given an id or a name (use wstring because JavaScript is UTF-16): std::map< int, boost::function< void () > > g_byID; std::map< std::wstring, boost::function< void () > > g_byName; A superclass can now handle the registration: class Function { public: Function( const std::wstring &name ) : m_id( g_nextID++ ), m_name( name ) { g_byID[ m_id ] = boost::bind( &Function::execute, this ); g_byName[ m_name ] = g_byID[ m_id ]; } virtual void execute() const = 0; };
Now to add a "read" function: class Read : public Function { public: Read() : Function( L"read" ) {} void execute() const { // Code to execute } } g_doRead;
To execute then by name or by id you simply execute the thing in the map: g_byID[ theID ](); or g_byName[ theName ](); You can use boost::lambda to bind extra parameters and then pass the missing ones in at invocation. It looks different, but works just the same. If the ID numbers must be g'teed the same all the time then issue the ID numbers yourself and pass them from the constructor like the name. Or consider generating the ID as a hash of the name. A big advantage of this is that you can late load libraries (using something like LoadLibrary in Windows) so the range of functions supported can be extended much more neatly than otherwise possible as you don't have an enum to edit. K
On May 30, 3:17 pm, gel@gmail.com wrote:
> Is it any possibility to define a macro that produces several blocks. > For example the input is : > BEFIN > ITEM(one) > ITEM(two) > ITEM(three) > END > or, alternatively, > ITEMS(one, two, three) > After preprocessing I need: > enum {one, two, three}; > void on_one(); > void on_two(); > void on_three(); > int map(char* id) > { > if (strcmp(id, "one") == 0) return one; > if (strcmp(id, "two") == 0) return two; > if (strcmp(id, "three") == 0) return three; > }
Is there any reason this has to be done with macros. Victor has pretty much covered the situation from within C++, but for something like this, I'd normally use AWK to generate the code from lines that look like: one two three It would only take about five minutes to write the AWK, and it would be easily understood at a glance. -- James Kanze (GABI Software) email:james.ka@gmail.com Conseils en informatique oriente objet/ Beratung in objektorientierter Datenverarbeitung 9 place Smard, 78210 St.-Cyr-l'cole, France, +33 (0)1 30 23 00 34
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